Fernando, leia o arquivo install.txt que está dentro do zip, lá explica como instalar.
Estes shaders substituem os pro materials do max, se deixar os dois dá erro.
Vc tem que editar o arquivo de shaders do mental ray para não ler os pro materials que ai não dá problema.
OBS: Copia o arquivo de shaders do mental ray antes de editar para ter como voltar atrás se der problema.
Estou colando abaixo o conteúdo do install.txt
############################################
#
# Th Materials (based on Pro Materials)
#
# 100% Revit compatible
#
# mentalray Phenomenons copyright by Thorsten Hartmann 09.18.2009
#
#
# Thorsten Hartmann
# Krummestrasse 52-53
# 10627 Berlin
#
# www.infinity-vision.de
#
[email protected]
#
#
############################################
assuming you installed max in the default directory
copy the included mi files to
C:\Program Files\Autodesk\3ds Max 2010\mentalray\shaders_autoload\include
now go to
C:\Program Files\Autodesk\3ds Max 2010\mentalray\shaders_standard
open the Standard.mi file with notepad
put a (#) in front of
mi "adsk_Mtl_Ceramic.mi"
mi "adsk_Mtl_Concrete.mi"
mi "adsk_Mtl_Glazing.mi"
mi "adsk_Mtl_Hardwood.mi"
mi "adsk_Mtl_MasonryCMU.mi"
mi "adsk_Mtl_Metal.mi"
mi "adsk_Mtl_MetallicPaint.mi"
mi "adsk_Mtl_Mirror.mi"
mi "adsk_Mtl_PlasticVinyl.mi"
mi "adsk_Mtl_SimpleGeneric.mi"
mi "adsk_Mtl_SolidGlass.mi"
mi "adsk_Mtl_Stone.mi"
mi "adsk_Mtl_WallPaint.mi"
mi "adsk_Mtl_Water.mi"
so they become
#mi "adsk_Mtl_Ceramic.mi"
#mi "adsk_Mtl_Concrete.mi"
#mi "adsk_Mtl_Glazing.mi"
#mi "adsk_Mtl_Hardwood.mi"
#mi "adsk_Mtl_MasonryCMU.mi"
#mi "adsk_Mtl_Metal.mi"
#mi "adsk_Mtl_MetallicPaint.mi"
#mi "adsk_Mtl_Mirror.mi"
#mi "adsk_Mtl_PlasticVinyl.mi"
#mi "adsk_Mtl_SimpleGeneric.mi"
#mi "adsk_Mtl_SolidGlass.mi"
#mi "adsk_Mtl_Stone.mi"
#mi "adsk_Mtl_WallPaint.mi"
#mi "adsk_Mtl_Water.mi"
save the file start max
you have to do that or the shaders won't load and you'll get an error at startup
if you decide to uninstall , remove the # sign and remove the mi files
mfg
hot chip