Como usar Importions e Irradiance Particles?

Por: magster  

Em: 22/04/2008 10:12

Oi moçada, bom dia. Eu vi agora na capa do site este novo shader pra usar os recursos novos do Mental Ray. Sei que é um assunto novo e avançado, mas apesar de ser noob eu queria testar. Alguém pode dar algumas dicas de como usar? Porque eles fizeram um recurso novo e não colocaram na interface? Tem algum problema ou instabilidade? Valeu galera!!
Então Magster, hoje saiu uma notícia no site com um tópico sobre isso na cgsociety, tem bastante informação lá, se já tiver uma base no mental ray dá pra testar. O link é esse: http://forums.cgsociety.org/showthread.php?f=87&t=621727&page=1&pp=15
Múcio
Olha os testes que eu fiz. O primeiro é normal com Photons e FG. Usei 500 mil photons, que não é exagerado, o mapa de photons ficou com 6 MB e levou 33 segundos de render. O segundo eu liguei o importions e configurei conforme li lá na cgsociety Usei os mesmos 500 mil photons, o mapa de photons ficou com 180 KB e levou 53 segundos de render. Testei o irradiance particles tambem, mas foi muito demorado e ficou escuro. Acho que não configurei certo, vou testar mais e dai eu posto aqui
Múcio
mucio, eu coloquei os arquivos do zip cada um na pasta que deve ser, mas fica dando erro na hora de iniciar o max. Como você instalou? Tem q fazer algo a mais do que colocá-los na psta e iniciar o max? Segue o erro: [code:1:07bdbf0943] LINK 0.0 error 191007: cannot load .\shaders_standard\shaders/adskshaders.dll, unknown error code -1073741795, check Win32 manual API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 8: while defining declaration "adsk_uvsetid_translator": declaring nonexisting function adsk_uvsetid_translator API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 21: while defining declaration "adsk_environment": declaring nonexisting function adsk_environment API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 46: while defining declaration "adsk_texture_placer": declaring nonexisting function adsk_texture_placer API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 58: while defining declaration "adsk_texture_lookup": declaring nonexisting function adsk_texture_lookup API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 71: while defining declaration "to_bw": declaring nonexisting function to_bw API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 83: while defining declaration "adsk_scale_meters_to_internal_inverse": declaring nonexisting function adsk_scale_meters_to_internal_inverse API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 94: while defining declaration "adsk_scale_meters_to_internal": declaring nonexisting function adsk_scale_meters_to_internal API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 105: while defining declaration "adsk_scale_internal_to_meters": declaring nonexisting function adsk_scale_internal_to_meters API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 121: while defining declaration "adsk_decal": declaring nonexisting function adsk_decal API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 132: while defining declaration "adsk_blurred_reflection_multiplier": declaring nonexisting function adsk_blurred_reflection_multiplier API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 143: while defining declaration "adsk_blurred_refraction_multiplier": declaring nonexisting function adsk_blurred_refraction_multiplier API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 155: while defining declaration "adsk_aspect_ratio_height_per_width": declaring nonexisting function adsk_aspect_ratio_height_per_width API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 167: while defining declaration "adsk_aspect_ratio_width_per_height": declaring nonexisting function adsk_aspect_ratio_width_per_height API 0.0 warn 302004: .\shaders_standard\include/AdskShaders.mi, line 177: while defining declaration "adsk_area_shadow_samples": declaring nonexisting function adsk_area_shadow_samples API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 76: while defining declaration "adsk_Utility_MultiMixer": declaring nonexisting function adsk_Utility_MultiMixer API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 860: while defining declaration "adsk_Utility_TexLookup": declaring nonexisting function adsk_Utility_TexLookup API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 931: while defining declaration "adsk_Utility_BumpLookup": declaring nonexisting function adsk_Utility_BumpLookup API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2273: while defining declaration "adsk_Utility_LightmapSwitcher": declaring nonexisting function adsk_Utility_LightmapSwitcher API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2311: while defining declaration "adsk_Utility_ColorCorrection": declaring nonexisting function adsk_Utility_ColorCorrection API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2451: while defining declaration "adsk_Utility_color_to_bool": declaring nonexisting function adsk_Utility_color_to_bool API 0.0 warn 302004: .\shaders_standard\include/adsk_Utility_Shaders.mi, line 2478: while defining declaration "adsk_Utility_bool_to_int": declaring nonexisting function adsk_Utility_bool_to_int API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 114: while defining declaration "adsk_Shd_WallPaint_spider": declaring nonexisting function adsk_Shd_WallPaint_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 147: while defining declaration "adsk_Shd_Mirror_spider": declaring nonexisting function adsk_Shd_Mirror_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 240: while defining declaration "adsk_Shd_Concrete_spider": declaring nonexisting function adsk_Shd_Concrete_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 311: while defining declaration "adsk_Shd_Hardwood_spider": declaring nonexisting function adsk_Shd_Hardwood_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 374: while defining declaration "adsk_Shd_Water_spider": declaring nonexisting function adsk_Shd_Water_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 491: while defining declaration "adsk_Shd_Metal_spider": declaring nonexisting function adsk_Shd_Metal_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 559: while defining declaration "adsk_Shd_SolidGlass_spider": declaring nonexisting function adsk_Shd_SolidGlass_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 631: while defining declaration "adsk_Shd_Ceramic_spider": declaring nonexisting function adsk_Shd_Ceramic_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 676: while defining declaration "adsk_Shd_Glazing_spider": declaring nonexisting function adsk_Shd_Glazing_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 729: while defining declaration "adsk_Shd_MetallicPaint_spider": declaring nonexisting function adsk_Shd_MetallicPaint_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 794: while defining declaration "adsk_Shd_Stone_spider": declaring nonexisting function adsk_Shd_Stone_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 854: while defining declaration "adsk_Shd_MasonryCMU_spider": declaring nonexisting function adsk_Shd_MasonryCMU_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 911: while defining declaration "adsk_Shd_Fabric_spider": declaring nonexisting function adsk_Shd_Fabric_spider API 0.0 warn 302004: .\shaders_standard\include/adsk_Mtl_Spiders.mi, line 971: while defining declaration "adsk_Shd_PlasticVinyl_spider": declaring nonexisting function adsk_Shd_PlasticVinyl_spider [/code:1:07bdbf0943] Alguma luz?
willian [at] neuronio [dot] org
Ai Neoronio, pelas mensagens de erro ai não é erro no shader ctrl ghost. Outro usuário postou um tópico aqui com este problema, acho que foi o Roasio. Estes erros são dos shaders do Pro Materials do Mental Ray. Em algumas máquinas está dando este problema, falaram que pode ser por falta da instrução SSE2 no processador. Não sei se a Autodesk já soltou um hotfix. Mas tira o shader ctrl ghost e abre o max de novo, vai dar os mesmos erros. Procura pelo tópico do Roasio sobre problemas no mental ray do max 2009 que vc vai encontrar mais informação
beleza! vou dar uma olhada sim, valeu!
willian [at] neuronio [dot] org
Ai Neuronio, o link do tópico é esse: http://www.tresd1.com.br/viewtopic.php?t=33712 É o mesmo problema que o seu, mas não sei se já tem solução
Múcio

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